package gamecomponents.levelcomponents.stagelements.buildingmats;

import gamecomponents.character.Player;
import gamecomponents.navigation.Location;

/**
 * @author Akos
 * @version 1.0
 * @created 14-márc.-2012 16:36:11
 */
public class Door extends ExtendedEntity {

	/**
	 * a Zárak száma az adott ajtóhoz
	 */
	private int numberOfLocks;

	public Door(){

	}

	public void finalize() throws Throwable {
		super.finalize();
	}

	/**
	 * 
	 * @param _loc
	 * @param _numOfLocks
	 */
	public Door(Location _loc, int _numOfLocks){

	}

	public boolean canIGo(){
		return false;
	}

	public int getNumberOfLocks(){
		return 0;
	}

	/**
	 * 
	 * @param loc
	 */
	public boolean isInside(Location loc){
		return false;
	}

	/**
	 * 
	 * @param pl
	 */
	public void action(Player pl){

	}

}